I found the area of all of CS:GO's current competitive maps, and you can see my results below from smallest to largest:Įdit: u/smrfy made some measurements for some old versions of Cobblestone:įor reference, 1kHu 2 = 0.02 km 2 = 0.01mi 2 (Edit: more like 0.006mi 2 )Īs a final note, this wasn't meant to degrade or disrespect 3kliksphilip's video, just to add to it. Unsurprisingly, as both games run on Source, I was able to apply his method to CS:GO's maps. He, with the help of TF2 community members UEAKCrash, 14bit and Pazer, was able to find a method of finding a sufficiently accurate measurement for the size of each TF2 map's playable floor space in kHu 2 (kilo hammer units squared).įor a more detailed explanation watch his video, but it basically involves using each map's navigation mesh to determine the map's playable space and using the command nav_flood_select to find the map's playable space. He made a similar video a few months ago on the sizes of TF2's maps. Some of you will know of the TF2 youtuber Uncle Dane. However, one problem with his analysis, which he recognised in the video, was that his method of measurement was flawed: he measured the area as simply the area of the map's minimap. His most recent video compares the size of CS:GO's maps to those of other games. Many of you will know of and watch 3kliksphilip on youtube. 649 ElmoRocho7Ġ0NATION vs ARCTIC - ESL Brazil Premier Le. LOBBYS IMPOSIBLES⚰️□ ⚰️| !keydrop !sorteos. □FACEIT PUGS | 4K ELO GRIND□!clash !skinpo. >FPL TODAY - GAMES LATER<- !clash !puret. LIVE MIBR x Atk Esl Challenger League NA 1,228 liminhag0dĮSL Brasil Premier League - 00NATION vs Ar. LIVE: 00NATION vs ARCTIC - Seja SUB e part. This is your compile log, the same text that was in the run map option when we compiled.Įvery time you compile, it replaces the old log and generates a new one.Subreddit Rules Message Moderators Official CS:GO Blog Discord Go down to 'Counter Strike: Global Offensive SDK', click 'nextnextnextnext.finished' then once it's downloaded, double-click on it and choose 'Hammer World Editor'. Inside you will find a text document saved with same name as your map. 'To get into the editor, you go to the 'library' tab in Steam, click on 'all games', and choose 'tools'. If you ever need to access your compile log to look through any errors or to post on forums when you can't figure out your map errors, you will find the compile log inside the saved map folder in C:\Program Files \Steam \steamapps \common \Counter-Strike Global Offensive \sdk_content\maps inside the folder where your. To bring up console hit the tilde key ~, it is the key above Tab. -console -sw -w 1280 -h 720 +sv_cheats 1Įnable console, windowed mode dimensions and enable cheats.Here we are going to set to launch our game in windowed mode. Go to Steam Library and Right-Click on Counter-Strike: Global Offensive. Second option is to run your map in-game through Steam. Make sure you have compiled your map first, before running it. This option will launch your map in-game. What we are interested in is Run map - windowed option. Under the drop down menu in Configurations, you have options of compiling your map with certain parameters. Click on Expert button to switch over to Expert Mode. If your map doesn't run automatically after compile, hit F9 again to bring up Run Map dialogue box. But because of a bug we have to run our map using couple of other options. A Finnish newspaper worked with game developers to make a Counter-Strike map that tells Russian players the truth about the war. Depending on the size of the map, this will take just a few seconds for our simple room to a few of hours for a full size map.Īt this stage, there is a bug in CS:GO, because it should have started our map in-game automatically. Useful for looking at the compiling log.Ĭlick OK to compile. It will keep the compile window open, until I press a key. Set everything to Normal and make sure HDR is checked.Īlso I check 'Wait for keypress when done compiling'. Press F9 or up in the top toolbar click on the Run Map icon. Make sure to save your map before compiling. ![]() This is just a visual bug inside the editor and it does not affect the actual player spawn. There is a bug in CS:GO, when you place info_player_terrorist player spawn, it renders it as model error. ![]() ![]() T MODEL ERROR ( UPDATE: this Error has been fixed by Valve) Important: Make you raise each player spawn above ground higher then 8 units. In perspective viewport, Left Click to place the player spawn.ĭo the same thing for CT side, using info_player_counterterrorist. These player spawns are:īut for now, lets just insert one player start for each side.Įnable the Entity Tool, and use the drop down menu to select info_player_terrorist. You need 10-15 player spawns (or more) for each side.
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